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	<title>jeffbakalar.com &#187; Video games</title>
	<atom:link href="http://jeffbakalar.com/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://jeffbakalar.com</link>
	<description>- Since 1982 -</description>
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		<title>Where did you go?</title>
		<link>http://jeffbakalar.com/2009/07/15/where-did-you-go/</link>
		<comments>http://jeffbakalar.com/2009/07/15/where-did-you-go/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 05:04:02 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[the 404]]></category>
		<category><![CDATA[cnet]]></category>

		<guid isPermaLink="false">http://jeffbakalar.com/?p=229</guid>
		<description><![CDATA[Alright, here&#8217;s a bunch of stuff I&#8217;ve been too busy with (hence the lack of updates on this site).


NHL 10 impressions
Madden 10 impressions
Should a shorter video game be cheaper?
Xbox 360 exclusive gaming rundown
PlayStation 3 exclusive gaming rundown
There&#8217;s a lot you don&#8217;t know about New Super Mario Bros. Wii
First Take: Wii MotionPlus
Ghostbusters: Best film-to-game yet, or [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, here&#8217;s a bunch of stuff I&#8217;ve been too busy with (hence the lack of updates on this site).<br />
<code></p>
<p></code><br />
<a href="http://news.cnet.com/8301-17938_105-10284313-1.html">NHL 10 impressions</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10284130-1.html">Madden 10 impressions</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10285600-1.html">Should a shorter video game be cheaper?</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10268239-1.html">Xbox 360 exclusive gaming rundown</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10281435-1.html">PlayStation 3 exclusive gaming rundown</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10272211-1.html">There&#8217;s a lot you don&#8217;t know about New Super Mario Bros. Wii</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10269185-1.html">First Take: Wii MotionPlus</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10266422-1.html">Ghostbusters: Best film-to-game yet, or just a bunch of hype?</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10276018-1.html">Is The Conduit the Wii&#8217;s best shooter?</a></p>
<p><a href="http://news.cnet.com/8301-17938_105-10273248-1.html">Wii Sports Resort: Hands on with new Wii smack-talk generator</a><br />
<code></p>
<p></code><br />
Please read these stories if they interest you.  If not, no worries, do yourself a favor and watch <a href="http://cnet.com/live/the404">The 404</a>!</p>
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		<title>What to make of the TRICO teaser-trailer</title>
		<link>http://jeffbakalar.com/2009/05/20/what-to-make-of-the-trico-teaser-trailer/</link>
		<comments>http://jeffbakalar.com/2009/05/20/what-to-make-of-the-trico-teaser-trailer/#comments</comments>
		<pubDate>Thu, 21 May 2009 03:02:33 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[ICO]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Project TRICO]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Team ICO]]></category>

		<guid isPermaLink="false">http://jeffbakalar.com/?p=210</guid>
		<description><![CDATA[Shadow of the Colosuss was, by far, my pick for best game on the PS2.  The title came from Team ICO, the masterminds behind the early PS2 cult classic, ICO.  Much has been made about the developer&#8217;s highly anticipated third title, a game shrouded in mystery until now.  Who knows how the guys at PlayStation [...]]]></description>
			<content:encoded><![CDATA[<p>Shadow of the Colosuss was, by far, my pick for best game on the PS2.  The title came from Team ICO, the masterminds behind the early PS2 cult classic, ICO.  Much has been made about the developer&#8217;s highly anticipated third title, a game shrouded in mystery until now.  Who knows how the guys at <a href="http://playstationlifestyle.net/2009/05/19/team-ico-next-game-revealed/">PlayStation LifeStyle</a> got their hands on the teaser-trailer for Project TRICO&#8211;it&#8217;s just great to see that Fumito Ueda and his team are very deep into production.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/xF3fED8EXl4&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/xF3fED8EXl4&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>If we&#8217;re to believe this is in fact the next Team ICO game (and I do), you need to play ICO and Shadow of the Colossus (especially the latter) to appreciate what&#8217;s going on here.  So go out and play them right now if you haven&#8217;t already.  OK, good.  Welcome back.  Weren&#8217;t they awesome?  What we take away from these two titles isn&#8217;t necessarily their storylines alone, but that combined with their gameplay styles.</p>
<p><span id="more-210"></span></p>
<p>In the video for TRICO, we see a boy very similar to the hero in both ICO and SotC.  We&#8217;re then introduced to a giant, feline-esque animal who shares a special connection with the boy.  A creature so enormous, we immediately think of a colossus.  From here on out it&#8217;s just a bunch of climbing and jumping around, the boy riding the giant cat looking like the kid from <em>The Never Ending Story</em>.</p>
<p>What I think we&#8217;ll see in TRICO is an interesting sort of dichotomy of gameplay styles.   Clearly, the animal can jump over chasms and valleys&#8211;and where it can&#8217;t investigate, you&#8217;ll need to control the boy.  I think we&#8217;re going to see a lot of back and forth between the two, and I&#8217;d imagine the user will have control over both&#8211;maybe activated by some sort of &#8220;switch-player&#8221; button (think Donkey Kong Country).</p>
<p>Just think of what an intense boss battle would be like where you need to switch between the boy and animal, cleverly connecting attacks and acrobatics.  Such an original style would undoubtedly need to be complemented by first-rate level design, something we all know Team ICO is more than capable of crafting.</p>
<p>This sort of unique teamwork will probably be offered as an on or offline co-op feature too, since every damn game on Earth feels somehow compelled to offer this overrated mechanic.</p>
<p>It&#8217;s tough to draw a lot conclusions from such a short video.  It&#8217;s clear the magic that Team ICO is capable of creating is still very much alive and well in the form of whatever TRICO winds up being called.  We&#8217;ll see if this video gets replayed during the Sony press conference at E3 and whether or not there&#8217;s more to learn about this boy and his abnormally large animal friend.</p>
<p>Make sure you check out my <a href="http://www.cnet.com">CNET</a> coverage of E3 2009, where I&#8217;m sure we&#8217;ll learn a bit more about Project TRICO.</p>
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		<title>Check out my GDC 09 coverage</title>
		<link>http://jeffbakalar.com/2009/03/27/check-out-my-gdc-09-coverage/</link>
		<comments>http://jeffbakalar.com/2009/03/27/check-out-my-gdc-09-coverage/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 21:55:03 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[cnet]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[GDC 2009]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://jeffbakalar.com/?p=183</guid>
		<description><![CDATA[If you&#8217;re at all interested in stuff going on at this year&#8217;s Game Developers Conference in San Francisco, I wrote up a few stories about what&#8217;s happening out there for CNET.
- A new Zelda game is headed to the Nintendo DS &#8211; We need this like we need another, well, Zelda game for the DS.
- [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://i.i.com.com/cnwk.1d/i/bto/20090324/GDC.jpg" alt="" width="184" height="138" />If you&#8217;re at all interested in stuff going on at this year&#8217;s Game Developers Conference in San Francisco, I wrote up a few stories about what&#8217;s happening out there for <a href="http://www.cnet.com">CNET</a>.</p>
<p><em>- A new <a href="http://news.cnet.com/8301-17938_105-10204503-1.html">Zelda game</a> is headed to the Nintendo DS</em> &#8211; We need this like we need another, well, Zelda game for the DS.</p>
<p><em>- <a href="http://news.cnet.com/8301-17938_105-10204145-1.html">Motion control</a> for the Xbox 360</em> &#8211; PDP gives Xbox 360 the motion control nobody asked for.   <em></em></p>
<p><em>- A <a href="http://news.cnet.com/8301-17938_105-10204128-1.html">storage solution</a> for the Nintendo Wii is finally here </em>- Nothing snarky to say here, this is actually kind of awesome. <em></em></p>
<p><em>- Some brand spankin&#8217; new info on <a href="http://news.cnet.com/8301-17938_105-10203233-1.html">DSiWare</a></em> &#8211; Don&#8217;t worry, you&#8217;ll probably be rebuying old Game Boy games before you know it.</p>
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		<title>Hanging out with the new Nintendo DSi</title>
		<link>http://jeffbakalar.com/2009/03/12/hanging-out-with-the-new-nintendo-dsi/</link>
		<comments>http://jeffbakalar.com/2009/03/12/hanging-out-with-the-new-nintendo-dsi/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 03:24:06 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[cnet]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Rythm Heaven]]></category>

		<guid isPermaLink="false">http://jeffbakalar.com/?p=170</guid>
		<description><![CDATA[
Check out my CNET First Look video at the Nintendo DSi.
]]></description>
			<content:encoded><![CDATA[<p><object width="364" height="280" data="http://www.cnet.com/av/video/flv/universalPlayer/universalSmall.swf" type="application/x-shockwave-flash"><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true" /><param name="FlashVars" value="playerType=embedded&amp;type=id&amp;value=50005462" /><param name="src" value="http://www.cnet.com/av/video/flv/universalPlayer/universalSmall.swf" /><param name="flashvars" value="playerType=embedded&amp;type=id&amp;value=50005462" /><param name="allowfullscreen" value="true" /></object></p>
<p>Check out my <a href="http://news.cnet.com/8301-17938_105-10194365-1.html" target="_blank">CNET</a> First Look video at the Nintendo DSi.</p>
]]></content:encoded>
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		<title>F.E.A.R. 2 review</title>
		<link>http://jeffbakalar.com/2009/03/06/fear-2-review/</link>
		<comments>http://jeffbakalar.com/2009/03/06/fear-2-review/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 22:22:19 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[F.E.A.R. 2]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://jeffbakalar.com/?p=148</guid>
		<description><![CDATA[There&#8217;s something to be said about a video game that forces you to keep the lights on when playing at night.  While F.E.A.R. 2 didn&#8217;t necessisarily have me sleeping with a night-light, there&#8217;s enough screamer moments embedded in the eight-plus hours of gameplay to satisfy most horror fans.
I&#8217;m not going to lie, the story in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jeffbakalar.com/wp-content/uploads/2009/03/fear2.jpg" rel="lightbox[148]"><img class="alignright size-medium wp-image-155" title="fear2" src="http://jeffbakalar.com/wp-content/uploads/2009/03/fear2-211x300.jpg" alt="fear2" width="211" height="300" /></a>There&#8217;s something to be said about a video game that forces you to keep the lights on when playing at night.  While F.E.A.R. 2 didn&#8217;t necessisarily have me sleeping with a night-light, there&#8217;s enough screamer moments embedded in the eight-plus hours of gameplay to satisfy most horror fans.</p>
<p>I&#8217;m not going to lie, the story in F.E.A.R. 2 is forgettable.  Besides the fact that you&#8217;re constantly being telepathically poked by a half-dead she-zombie named Alma, there&#8217;s really no background information you need to know in order for things to make sense.  For some reason, you&#8217;re special and she wants you.   That said, there are some really cool creepy moments that make for fantastic displays of technical eye-candy.  Some of them feel a bit cheap, but most are welcome moments of legitimate fright.  Calling the game &#8220;gory&#8221; is a bit of an understatement.  F.E.A.R. 2 has some scenes of straight-up maniacal carnage.   These scenes become truly disturbing as some of them are set against paradoxical backgrounds like an elementary school.</p>
<p>Gameplay here is solid.  F.E.A.R. 2 controls just as you&#8217;d expect with a few wild cards thrown in meant to separate the game from other generic shooters.  Enemy variation is weak, as I can&#8217;t recall more than four character models I had the pleasure of shooting.  Level design gets a bit redundant&#8211;something the original game suffered from&#8211;but there&#8217;s a good enough change of pace to keep the action moving along smoothly.  I personally enjoyed the mech segements of play, where the main character is thrown inside a seemingly indestructible steel robot that fires all kinds of rockets and bullets.<span id="more-148"></span></p>
<p>The classic F.E.A.R. slow motion effect is back and is where the game truly shines.  Figuring out how and when to use the time-control asset takes some mastering.  There&#8217;s plenty of diverse weapons to toy around with and the game does a good job at encouraging you to try them all out.</p>
<p>At the end of the day, F.E.A.R. 2 is an above-average  first-person horror-shooter with a solid slow-motion gimmick that begins to go stale just in time for the game to end.  It exceeds other titles in terms of production value and polish and allows for an ultimately satisfying experience when all is said and done.</p>
<h1 style="text-align: center;"><span style="color: #ffffff;"><strong><strong>B-</strong></strong></span></h1>
<p><em><strong>Vitals:</strong></em></p>
<ul>
<li><em><strong>Release date</strong>: 2/10/09</em></li>
<li><em>Xbox 360, PlayStation 3, PC</em></li>
<li><em><strong>Completion</strong>: Story mode, 100%</em></li>
</ul>
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		<title>Should you buy the new Nintendo DSi?  Probably not</title>
		<link>http://jeffbakalar.com/2009/02/21/should-you-buy-the-new-nintendo-dsi-probably-not/</link>
		<comments>http://jeffbakalar.com/2009/02/21/should-you-buy-the-new-nintendo-dsi-probably-not/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 06:19:09 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[buying advice]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://jeffbakalar.com/?p=98</guid>
		<description><![CDATA[With estimated unit sales approaching 100 million worldwide, Nintendo has proven itself time and time again as the industry ruler of the portable console market. With the DSi&#8211;the second refresh of the Nintendo DS&#8211;we&#8217;re starting to see the company move in an evolutionary direction with its flagship handheld.
The DSi takes with it most of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://i.i.com.com/cnwk.1d/i/tim/20090123/iso01_540x405.jpg" rel="lightbox[98]"><img class="alignright" style="border: 0pt none;" src="http://i.i.com.com/cnwk.1d/i/bto/20090220/dsi_copy.jpg" alt="" width="185" height="171" /></a>With estimated unit sales approaching 100 million worldwide, Nintendo has proven itself time and time again as the industry ruler of the portable console market. With the DSi&#8211;the second refresh of the Nintendo DS&#8211;we&#8217;re starting to see the company move in an evolutionary direction with its flagship handheld.</p>
<p>The DSi takes with it most of the features the DS Lite had to offer, but adds new multimedia capabilities. The DSi has been on sale in Japan since November 1 of last year and has already sold well over an astonishing 1 million units. Now that Nintendo has announced that the DSi will go on sale April 5 in North America, it certainly leaves everyone asking one big question, &#8220;Should I buy one?&#8221;</p>
<p>First, let&#8217;s look at what exactly separates the new DSi from the DS Lite. In terms of actual form-factor, the difference between the two portables is negligible. The DSi is slightly slimmer, but you&#8217;re not going to see the massive change in size like we saw when Nintendo upgraded the original DS to the DS Lite. What you may notice is that both screens are a quarter of an inch larger. The DSi hardware also actually eliminates the Game Boy Advance slot found on the Lite, so you won&#8217;t be able to play older Game Boy Advance games or DS titles that make use of the port, such as &#8220;Guitar Hero: On Tour.&#8221;</p>
<p><span id="more-98"></span></p>
<p>What the DSi does introduce is an SD card slot, two 0.3 megapixel cameras, and a brand new menu system. The new upgradeable firmware will be exclusive to the DSi and offers a DSi Shop online store, photo editor, music player (sorry MP3 fans, it only supports AAC files), audio recorder, and PictoChat. The DSi Shop is basically the portable equivalent of WiiWare, the online store found on the Nintendo Wii. From the DSi Shop you&#8217;ll be able to download applications and games directly to the device&#8217;s internal 256 MB of storage or an SD card. The DSi also features speedier hardware than its predecessors&#8211;its main processor doubles the speed of the DS Lite&#8217;s and has four times the RAM, as well. Whether or not this will make a drastic change in performance remains to be seen. What we do know is that the DSi&#8217;s battery life won&#8217;t last as long as the DS Lite&#8217;s.</p>
<p>Are all of these features enough to warrant an upgrade? In our opinion, the simple answer is &#8220;no.&#8221; We don&#8217;t think the feature set of the new DSi is worth the price if you already own a DS Lite. (Don&#8217;t forget, the new DSi is $40 more than the current DS Lite.) We just don&#8217;t see the DSi as being a legitimate music player or photo editor. That said, if you&#8217;ve yet to hop aboard the Nintendo DS train, there really isn&#8217;t a better time to get on than right now. An already impressive library of games, plus the ability to play locally and online with friends, makes for a great user experience. If you&#8217;re an owner of the original &#8220;fat&#8221; DS and Game Boy Advance compatibility isn&#8217;t a deal-breaker for you, we fully endorse the step-up to the DSi.</p>
<p>One thing is for sure: it seems that Nintendo is trying to slowly invade the turf that the iPhone and iPod Touch have started to inhabit, being media players that support downloadable touch-based games. With the introduction of the DSi&#8217;s multimedia capabilities, it seems we may be witnessing the beginning of a new handheld gaming battle.</p>
<p>The Nintendo DSi officially ships on April 5 in North America. With a retail price of $170, it&#8217;ll first be available in either black or blue.</p>
<p><em>Post originally written for <a href="http://news.cnet.com/8301-17938_105-10168665-1.html">Crave</a> </em></p>
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